Ex Libris Mortis'
Blood Angel
Tactical Library
4th Edition Blood Angels Tactica
Tactica Veteran Squad
By Brother Soul
We’ve all seen the entry in codex space marines
for the veteran squad, and we’ve marveled at the gorgeous sculpts. Over
a year after the C:SM’s release, then, why do we not see this squad on
the field more frequently?
This squad can be equipped just like a tactical
squad. It also has more expansive war gear options. We can exchange our
bolters for CCW + BP, and pick a PW as a special weapon, or PF/LClaws as
a heavy weapon option. They may also be given veteran skills. A fully kitted
out veteran squad is superior to a squad of chaos chosen and can tear most
units to pieces in cc.
Generally speaking, the unit’s slowness is regarded
as a liability b/c it requires transport. Unless they are transported in
an expensive land raider, they may not assault on the turn they disembark.
However, does this have to encourage players to opt for other units when
considering their army’s force composition? It does not.
Ultimately, one will have to tailor the composition
of the squad to take greatest advantage of its choppiness in CC. At the
same time, one must also tailor the squad such that it can have a positive
impact for the player in turns where it’s outside of charge range or has
disembarked from a moving transport. After doing this, we need to look
at the cost-efficiency.
I’ve played the classic VS PF, 7 CCW+BP, 1 PW,
1 LClaw squad with FG many times. In the past year, I’ve fielded them when
kitted out this way only in 2500+ point games and they’ve invariably had
a rhino transport. Their performance was average at best because I simply
couldn’t put that devastatingly effective squad into CC where and when
I’ve wanted to because it was slow. It would always arrive in the turn
following my assault with jump pack-enabled marines, which are twice as
fast. I concluded that I’m better off taking an assault squad.
However, in recent games, I started building a
very functional and very fluffy veteran squad that takes advantage of its
expanded heavy weapon selection and its roots as a tactical squad.
From the perspective of fluff, keep in mind that
a bolter is revered as ‘holy’. In its practical application, remember that
bolters can rapid fire at 12”, so any squad so equipped that does not assault
in it’s turn can put out a high volume of firepower.
So what about this 6” move limitation? Equip your
squad with bolters and MG. As you disembark or move forward, you’ve got
the ability to lay down a hail of fire in conjunction with the rest of
your units.
So what about this alleged ‘choppy cc stuff’?
Simple. Equip your veteran sergeant with a PF and equip a PF as your heavy
weapon. Then give the unit frags.
I’ve used this for several games, and it’s a real
winner. It lends fire support like a tactical squad, and when it comes
to supporting assaults, it can go after heavy assault-orients enemy units.
And it’s very cheap for what it can do.
A veteran squad equipped as follows costs a paltry
225 points, about 20 points more than a kitted up tactical squad: VS PF,
7 Bolters, 1 MG, 1 PF FG. And if you were to think about the role of the
bolter to SM armies, I think marines would equip with some sort of power
weapon or bolters before selecting chain swords anyhow. After all, assault
marines have those things anyway.
I prefer to transport my Veteran Squad in a drop
pod, making the overall cost of the unit 255 points.
I’ve done the entire gamut of activity with this
squad, in the same game. I’ve hosed hordes with bolter fire, and then taken
down entire squadrons of killa kanz with them. I’ve directed bolter fire
onto troop concentrations in support of my army’s advance, then charged
into an epistolary and his command squad, killing the epistolary on one
turn to insta-killing power fists and loosing just a couple of models in
the exchange. Did I mention rapid-firing upon disembarking? This squad
can do it all, and not draw much fire because it behaves so similarly to
a tactical squad.
I paint these guys up with white helmets just
to distract my opponent while my assault marines are bearing down on them.
They ask, ‘What’s that?’ My response depends on what my needs are, but
I say either, ’It’s a veteran squad with 2 powerfists’ or ‘It’s a veteran
squad with bolters.’ If I say the former, he puts fire on the squad, which
costs me a coupla bolter marines. If I say the latter, they get ignored.
In any case, 7 power fist attacks on the charge ends combats fairly quickly.
I’d suggest proxying these guys with a tactical
squad for a few games to see if you like them. Maybe toss an unused sergeant
with a PF in as your heavy weapon choice.
If you like them, they offer fantastic conversion
opportunities. I no longer use the boxed veteran squad to represent my
models. I use assault marine legs and tactical marine arms and bolters.
I then add purity seals to every bolter, MG, and Pf in the squad, affix
bayonets to the bolters, and paint the helmets fortress gray up to white
(I finish the helms by putting a few coats of wonder wash orange on them).
Have fun…
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