Marshall Hans Ubrecht
Chaplain
(6/21/02 12:28:50 pm)
Old Friends
BT vs BA
This is a cleanse mission with 2500 points on each side,
BT vs BA.
BT 14th Crusade - around 2500 points
HQ:
Senior Marshall Hans Ubrecht w/mc-paxe/mc-ppistol/thonors/aarmor/frag/mbomb
(rides in crusader)
Chaplain Rodrigo delaVega w/jp/mc-ppistol/thonors/ mbomb/frag/aarmor/mc-crozius
arcanum (attached to assault squad)
EC Dirk DeHaviland (rides in rhino with 8 ini's & 1 neo)
TROOPS:
3 x Tac squads, each with 1 neo ,1 pfist, one with 8 ini's, 2 with
9 ini's, all with bp/ccw/frags/krak, all 3 with rhino w/ea/db/smk
1 x Tac squad w/ 10 ini's/pfist/bps/ccws/frag/krak, 4 neos w/bps/ccws/frag/krak
(rides in crusader with the marshall).
2 x Tac squads w/5 ini's/lascanon/pgun/brifles
HEAVY:
Landraider crusader w/dblade/smk/light/pmsb/HK missile
FAST:
1 Landspeeder squadron w/3 x speeders w/mmelta
Assault squad One w/8 ini's/pfist/ppistol/mbombs/frag (chaplain attached)
Assault squad Two w/7 ini's/pfist/ppistol/mbombs/frag
BA 3rd Company - around 2500 points
HQ:
Captain Tycho
Sanguinary High Preist w/5 Honor Guards/standard/5 pswords/6 jpacks/krak
Chaplain w/DC no jpacks
ELITE:
Terminator squad: 1 w/psword/sb, 1 w/cyclone/sb, 6 with pfists and
sb's
Dreadnought: Furioso
TROOPS:
Tac One: Vet sgt w/psword/bp, 7 marines w/brifles/krak, rhino w/ea/db/smk
Tacs Two-Five: Vet sgt w/psword/bp, 7 marines w/brifles/krak
Scout Squad: 1 vet sgt w/psword/bp, 4 scouts w/1 sniper rifle/2 brifles/1
hbolter/krak
HEAVY:
Landraider w/ea/db/smk/pmsb/hk missile
Whirlwind
Devastator Squad One: 5 marines w/lascanon/3mlaunchers/1brifle
Devastator Squad Two: 5 marines w/pcanon/3mlaunchers/1brifle
FAST:
1 Landspeeder squadron w/3 x speeders w/1 mmelta/2 hbolters
Bike squad w/1 vet sgt w/psword, 3 bikers w/2 mguns/brifle, 1 attack
bike w/hbolter/bp
This was a training mission with my old buddy Mike who I learned 40K
with. He had about 2500 points because that was his entire army. I have
over 6000 pts of BT but I matched him with 2500 points worth. It was a
standard cleanse mission with infiltration allowed. We started on opposite
short ends of a 6”x4” table in 18” deployment zones. We set a time limit
of 3 hours after we deployed. The map had a large 3 level ruined building
in the center which he infiltrated his scouts into. Many small 1 level
hills were spread around the map, and there were three 8x8” woods, one
in each of our deployment zones and one in the middle along the west board
edge. There was a small ruined building in my deployment zone.
I won’t bore you with the deployment details other than to say that
most of our vehicles were in hull down positions behind hills and his dev
squads and my shooty squads were deployed on hills behind sandbags (4+
cover saves). We counted the hills as blocking LOS for ground level infantry
and providing hull down cover for vehicles behind them. They also had difficult
terrain slopes but clear tops. He won the roll for first turn. His DC ended
up being 6 marines with the Chaplain. I took the vow of hitting on a 3+/must
assault.
Marshall Ubrecht surveyed the opposing red forces from the open hatch
of his crusader. This was only a training mission but he was determined
to show his old BA friend how much his Templars had improved since their
first training missions.
He clanged the hatch shut and ordered the 14th to advance with all
speed to drive his old friend from the field this day.
BA Turn One: He only raged on one tac squad which moved 3” first. He
advanced everything except the LR, whirlwind, scouts, termies and devs.
He fired the scouts’ sniper rifle and hbolter at one of my shooty squads
and killed one ini. He fired the whirlwind, but it fell short. One dev
squad fired at my Tac Three’s hull down rhino in some woods and destroyed
it and 5 inside (lucky!) [:(] The LR and other dev. were not in LOS/range
of anything.
BT Turn One: My LRC ran up the west side 12” and blew smoke. My speeder
squadron advanced 12” into the LOS shadow of the large building in the
center. My now dismounted rhino squad remnants advanced behind the speeders
toward the middle. My EC and Tac One rode their rhino up to within 6” of
the center building blew smoke and unloaded. Tac two’s rhino followed in
the crusader’s shadow. My shooty squads stood still to fire. My assault
squads jumped forward behind Tac One’s rhino. I fired everything except
Tac One (I didn’t want to lose their charge bonus as we were playing v4.7
assault rules) at the scouts and only killed two of them (we gave them
4+ cover because they were in a concrete building firing from windows/cracks.
I assaulted the scouts with my EC and Tac One. I could only get the EC
in contact with one scout through a gash in the building and he cut him
down and Tac One followed him into the building when the scouts passed
their morale check and we consolidated.
BA Turn Two: He rolled for rage and only one squad and the LR moved.
He stood still with the whirlwind, termies, dread, and devs. His speeder
squadron moved around the central building to my side of it on the right
(east) side. The DC advanced towards the central building from his center.
The priest and honorguard just hung around behind his devs, jumping behind
one of the hills they were deployed on. His tac squads on foot advanced
towards the central building in a long line across the board. His one loaded
rhino squad hung around in back of one of the hills on his side. He seemed
to be waiting for me to come to him? His bike squad stayed behind his line
of foot troops with Tycho near it.
He fired his whirlwind and only killed one assault marine. His dev that
could see anybody fired at one of my shooty squads and failed to kill anyone.
His speeder squadron fired on my speeders and destroyed one and stunned
another. The cc continued between the EC and the scouts with the EC missing
all three of his blows (idiot) and my Tac One only killing 2 scouts. His
final scout failed morale and ran but my pursuit roll beat his and we just
consolidated again in the building.
BT Turn Two: My LRC moved 12” ahead again down the west side and into
the central woods on that side with Tac 2’s rhino trailing it. My assault
squads jumped behind the central building on my side of it. My remaining
speeder, that could move, moved 7” towards the west side, and the other
one drifted 2”. My shooty squads stood still. Tac One’s rhino moved up
behind the building. Tac Three’s remnants advanced 6” on foot towards the
central building. I fired just about everything except the LRC at his speeder
squadron, destroying one and stunning the other two. The LRC fired it’s
hurricanes, pmsb, and machine spirit controlled assault canons at a troop
squad but only killed two of them. But they failed morale and dropped back
8”. The EC finally killed the last BA scout and he and Tac One consolidated
in the large building.
BA Turn Three: Only one of his troop squads raged forward, his priest
prevented his honor guard from raging. He moved his dread and bike squadron
up towards my LRC to fire their meltas at it. The LR, whirlwind, devs,
termies, honor guard, and rhino squad stood still. His foot troop squads
moved forward again. His DC entered his side of the large building. His
two speeders drifted. Captain Tycho moved up behind the bike squad with
the troop squad that had retreated. He opened a hail of fire at my LRC
with his LR, dread, termie cyclone, one dev squad, and his bikes, firing
2 TL-lascanons, a HK missile, two meltaguns, one mmelta, another lascanon
and 4 missiles. All he did was destroy the LRC's multimelta and TL-assault
canon and shake it. [:)] He fired his DC, one troop squad and his other
dev squad at my Tac One and EC killing three of my ini's. The whirlwind
fired again attempting to hit my assault squads but scattered and missed.
He charged his DC and Chaplain at my EC and Tac One in the building. I
didn't challenge the Chaplain and we fought it out in the ruins. I killed
3 DC with my EC and powerfisted ini and lost 3. We rolled for victory and
I lost, but BT don't fail morale in cc so we consolidated.
BT Turn Three: I unloaded my Marshall and squad from the LRC and they
moved forward within charging distance of his bikes. I jumped my assault
squads around the building to the east side within charging distance of
one of his troop squads. My speeders moved towards his stunned speeders.
Tac Two's rhino moved through the westside woods by the LRC. My shooty
squad stood still. Tac Three's remnants continued their trek towards the
central building. Tac One's rhino stood still behind the building. I fired
my speeders and shooty squads at his stunned speeders and destroyed them.
I fired the LRC's hurricaine bolters with the machine spirit and killed
one marine in a troop squad. I did not fire the Marshall and his squad
because I wanted to keep my charge bonus.
The Marshall and 14 screaming templars slammed into his bike squad (27
ini chainsword, 3 pfist, 12 neo sword, and 6 mc-paxe attacks on his bikes,
talk about overkill) Needless to say they wiped out the bikes with only
one ini casualty in return and then consolidated into Tycho and a troop
squad behind them. The Chaplain's assault squad charged into his troop
squad killing 6 and losing one also. He made his morale check and they
consolidated. The EC and Tac One continued their fight with the DC in the
big ruined building, killing all of them and losing all but one (the pfist)
of Tac One. The EC also suffered one wound, but he redeemed himself from
his poor performance against the scouts by personally killing the DC Chaplain.
He passed all his morale checks for squads destroyed in cc within 6". The
EC and Tac One ini consolidated behind the north wall of the the building
out of sight of the BA forces.
BA Turn Four: He raged forward with the LR. Then he stood still with
the LR, whirlwind, dev squads and rhino squad. The Honorguard moved forward
to assault range of my Chaplain and assault squad. One foot squad, his
dread, and his terminators moved toward my Marshall and Tycho. His other
foot squads moved forward towards the central building. He fired the LR,
terminator cyclone, and center dev squad at my LRC but only managed to
stun it. He fired the whirlwind at one of my shooty squads but failed to
kill anyone. He fired his right side dev squad at my speeders and destroyed
one.
His dread charged into the combat with my Marshall and Tycho, the termies
and other troops were too far away. His Honorguard charged into cc with
my Chaplain and assault squad. The Dread, Tycho and troops killed 4 of
the Marshall's squad and I killed 3 of his troops and wounded Tycho. We
rolled for victory and I lost but we again just consolidated, but I wrapped
some of my troops around behind his dread. His Honorguard, Priest and troops
fought with my Chaplain and assault squad resulting in 2 casualties on
my side and I killed off his remaining troops and two honor guards. He
passed his morale check and we consolidated.
BT Turn Four: I moved my remaining speeder towards his right side dev
squad. The EC and Tac One's ini moved out of the building within charge
range of his honorguard. Tac Two's rhino roared forward and unloaded it's
squad within charge range of his termies. Tac One's rhino moved around
the east side of the building to shoot at his right side dev squad. My
shooty squad in the center advanced towards the central building. My other
shooty squad on the right side of my deployment zone stood still. My other
assault squad 2, now down to 4 ini's, moved up to charge range of his right
side dev squad. The LRC stood still also. Tac Three's remnants finally
made it into the central building. I fired my speeder and shooty squad
at his right side devs and killed two. The machine spirit fired the hurricaines
at one of his troop squads killing two.
My Tac Two charged into his termies. My 4 man assault squad jumped up
on the hill with his right side devs and attacked them. The EC and Tac
One's ini charged into the melee with his honorguard. My Chaplain killed
his Preist and the rest of my troops and EC finished off his honorguard
with one assault marine casualty on my side. They consolidated forward
towards his center dev squad. He passed his morale check for the dev squad
because of the honorguard being wiped out. The Marshall managed to kill
Tycho and his troops and the dread was killed by a blow in the back that
glanced and then killed it on a 6 (now I'm the lucky one). [:)] They then
consolidated. My Tac Two killed three termies and lost 4 ini's and we consolidated
there. My assault squad 2 finished off his right side devs with no losses
and consolidated.
At this point time was running out and I was obviously winning (I had
two controlled quarters and the other two were disputed and I had killed
more of his units) so we called the game.
Marshall Ubrecht reached down and pulled his friend Captain Tycho to
his feet. He patted his back and congratulated him for a hard fought battle.
The umpires had released the shutdown controls on the "dead" marines and
they were standing up and congratulating each other. Tycho said to Ubrecht,
"Next time we'll give you a better fight, old friend." They clasped hands
and smiled and walked back to their respective armies.
Lessons learned:
BT: Stay together and have the units closely support each other in
combat. The LRC is an awesome transport just keep it hull down to make
it last longer.
BA: Don't go in piecemeal. Don't waste your fire on hard targets like
the LRC when it could be used better against softer targets. Don't think
your cc units can overpower anybody, the Templars are a very competent
cc force.
"It is not our responsibilty to cleanse the Imperium of heretics, it
is our privilege! Nay, our RIGHT!" - High Marshall Hellbrecht
Edited by: Marshall Hans Ubrecht at: 6/24/02 8:23:02 am
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