Summer 2003
Nid Invasion Mega Battle
Estimated 13,000pts+ of minis dead so far in a 3 week long mega battle!

Hello everyone!
A brief overview of events so far - for those who are just now joining
us.
This game lasted 4 tension filled weeks! Descriptions of events
and pics are here in this post bringing you up to speed.
The situation:
Tyranids are invading a shrineworld. Imperial forces on scene are fighting
desperately to repel the Tyranids while reinforcements rush to the planet.
An Imperial Guard detachment was ordered to hold this bunker complex (for
six turns) because it leads to the power generators for one of the few
remaining planetary defense lasers. Also connected to these facilities
are several shrineworld archives where (it is rumored) several artifacts
once held by the Blood Angels Primarch Sanguinius are now kept in sacred
sanctuaries.
Events so far:
So far 3k worth of Imperial Guard (including Scott's scratch built Baneblade)
have replused over seven thousand points of tyranids who are appearing
via mycetic spores (drop pods), and we used a modified "without number"
rule (ANY nid unit which is destroyed shows up again the next turn).
By turn 4 the Imperial Guard have been overrun.
pic of initial Guard deployment
notice Scott's scratch built Baneblade (he's still adding the last level
of details to it - rivits, latches, gear, etc), notice our stunties and
ogryns there in the front line (ab humans - ack) mortar and heavy weapon
squads in the bunker, and six sentinals. Quite a difference between this
image, and this one three turns later...
++++++++++++++++++++++
Turn 3
+++++
When the Adeptus Astartes were notified of the situation they reacted
with seldom seen swiftness and force - a hundred Blood Angels were dispatched
via jumppack, teleporters and Thunderhawk to retake the bunker and protect
not only the planetary defense laser, and also retrieve the atrifacts which
are sacred to their chapter - despite the endless Tyranids raining down
from the sky. Among the one hundred and three Blood Angels is the legendary
Chapter hero Blood Angel Brother Corbulo, and Moriar the Chosen (the famous
Blood Angels Death Company Dreadnaught).
+++++++++++++++++++++++++++
Turn 4
Tyranid turn 4.
More Tyranid reinforcements arrived, surviving Tyranids continued their
assaults on the beleagered Imperial defenders.
Imperial turn 4
The Space Marines landed.
the whole battlefield
closeup of the Baneblade and Thunderhawk
closeup of Moriar
closeup of the Terminators and jumppack troops (a Death Company and
Corbulo are among
them)
closeup of Thunderhawk squad deployment
The Blood Angels landed and contributed what shooting they could, the
remaining Imperial Guard troops continued to fight for their lives during
the assault phase.
++++++++++++++++++++++
Turn 5
Tyranid turn 5
New Tyranids rained down upon the field, landing and sensing the
new threat they turned and fired upon the Space Marines - however power
armor is more resilient than Imperial Guard uniforms, and the firing had
almost no effect. The carefully planned Space Marines deployment pattern
also greatly limited the assaults which the Tyranids could conduct. Promising
as the arrival of the Space Marines was though, they had not arrived in
time to save the BaneBlade - having been assaulted by two carnifexes for
several turns the powerful warmachine finally succombed to the relentless
rain of blows by the Carnifexes and detonated in a massive explosion.
By the end of the Tyranids' turn however the Space Marines had been
affected very little, their landing formations had served their purposes,
and they were now quite ready to express their wrath.
Imperial turn 5
The fury of the Blood Angels was unimaginable - their fire wiped out
entire units, and their assaults ended melees which had been going for
several turns. In several instances Imperial units which were on the verge
of collapse from Tyranid assault were saved at the last moment when Blood
Angel assault squads stormed in and ended the melee once and for all. In
a short time a great many of the Tyranids lay dead or dying, and the Blood
Angels were able to conduct sweeping advances up onto the bunker proper
- just as they had planned.
But the quiet would not last long...
++++++++++++++++++++++
Turn 6
With so many Tyranids destroyed by the Imperial forces
the previous turn that only gave them that many more units to field again
this turn - Tyranid units again fell from the sky, landing in precisely
chosen locations determined by the masterplan of the HiveMind. Suddenly
the gains made so swiftly by the Adeptus Astartes dimmed as the field filled
anew with screeching monstrosities.
The Tyranids deploy again via mycetic
spores.
+++ with the Nids deployed, the game pauses until next time +++
So there you have it, the Blood Angels were able to land
and fight their way to the bunker - however Tyranids continue to rain down
from the sky. The question now is can these Blood Angels (with no reinforcements)
survive and repel the Tyranids until the end of the turn 6? Or will this
defensive complex be breached and destroyed by the Hivemind thus dooming
the planet?
What do you think?
If the bunker falls then the planet will be helpless before the HiveShip,
the Imperials will then have to hold off waves of Tyranids as they try
to buy time for Imperial Transports to get off planet. We'll game out endless
waves of nids assaulting from one table edge and rushing an in depth set
of heavily defended trenches with LOTS of heavy support.
If the bunker holds the planetary defenses should hold and the main
Hive Ship should be destroyed and it should be a happy ending for the Imperials....
but wouldn't it be awful if a large section of the Hive Ship was low enough
in the atmosphere to survive the ship's destruction and the descent? An
intact Norn queen with elite guards and amazing reporductiva capability
inside a wrecked Tyranid ship would be quite a threat - and a very dangerous
foe to have to overcome.... bwahahahaha
The standard rules of 40K exist as a beginning, where we take it from
there is up to us!
++++++++++++++++++++++
the dramatic conclusion.....
The Space Marine shooting on turn 5 was the turning point - it decimated
scored of Tyranids, then the Blood Angels assaults ripped through the remaining
tyranids and allowed the Blood Angels to sweep up onto the bunker complex
- by the end of turn 5 the Blood Angels all but owned the bunker. With
the beginning of the sixth turn the tyranids would be returning in force
- but newly arriving units cannot assault - thus their only hope to claim
the bunker would be through shooting and again most of the tyranids heavy
weapons could not shoot because they'd just arrived. So in the end there
are a lot of tyranids on the field, but they had not dislodged the Imperial
Forces in 6 turns. The planetary defense lasers fired - destroying the
approaching hive ship. Leaving Imperial forces the comparatively easy task
of cleaning up tyranids already on the planet.
Here are two shots of the bunker & battlefield at the end of turn
6, lots of bugs yet to be killed, but at least the planet as a whole is
safe. (click image for a MUCH larger 170K image).
and yes - there were more units on the far side of the bunker!
Well that's the end of this battle, I hope you've enjoyed it (we sure
did!)
until next time ~ Brother Edward |